Mod

NameVisual Mud Tracks
Version1.4.0.27
AuthorSherman
FilenameFS25_VisualMudTracks.zip
Size6.35 MB
ActiveYes
MapNo
DescriptionVisual Mud Tracks expands Farming Simulator 25 with physical wheel tracks, deformable terrain, mud, tyre dirt and adjustable tyre pressure and includes: Wheel tracks and deformable terrain * Physical ruts are written directly into the terrain * Rut depth depends on soil moisture, saturation, bearing capacity and soil type * Vehicle weight, payload, wheel and axle load, tyre width, tyre pressure, speed and slip are taken into account * Heavy vehicles, loaded trailers and repeated passes create stronger and deeper tracks * Frozen, dry or sufficiently load-bearing soil prevents unrealistically deep sinking * Tracks remain after leaving the area and after reloading the savegame Tyre pressure and vehicle behaviour * Adjustable tyre pressure with a display of the current and recommended range * Low field pressure spreads the load and reduces ground pressure and sinking * High tyre pressure, narrow tyres and high wheel load increase compaction and rut depth * Tyre-pressure changes are represented with suitable vehicle-bound sounds * Vehicle and payload weight are recalculated only after relevant state changes Mud, wetness and particle effects * Tyres progressively collect mud on wet fields depending on moisture, slip and driving distance * Tyres remain visibly dirty after leaving a wet field * Mud is gradually removed on roads, in rain or during washing * VMT’s own mud particles appear only on moist field soil * The original GIANTS wheel particles remain active on dry ground * Roads and hard surfaces do not create new ruts Compaction and crop damage * Wheel passes affect the topsoil, root zone, soil structure and mechanical stress * Repeated driving in the same track can cause visible crop destruction * High wheel load, high ground pressure and strong slip increase the effect * Harvest readiness and natural growth stages are not artificially changed Tillage and restoration * Ploughs, cultivators, disc harrows, power harrows and subsoilers can level existing ruts * The effect depends on the recognized implement, work area and working depth * Seeders and planters do not remove stored VMT ruts * Original terrain heights are stored and safely restored after recognized tillage RWSM support * VMT works independently with the native GIANTS ground wetness * With Realistic Water & Soil Management, local values for moisture, saturation, bearing capacity, compaction and soil structure are used * When both mods are active, RWSM remains the authoritative source for soil and agronomy values * Duplicate calculations and duplicate field-information entries are avoided Multiplayer and saving * Server-side calculation of relevant rut and soil states * Persistent storage in the savegame * Chunk-based synchronization for multiplayer and dedicated servers * Players receive only the relevant data when entering new areas Important notes: - Visual Mud Tracks can be used independently or together with Realistic Water & Soil Management. - Existing compatible rut and tyre data remains available after mod updates. - Terrain ruts are not removed automatically by drying and are levelled only by recognized tillage. - Visible crop destruction caused by repeated or particularly heavy passes remains active.