| Beschreibung | Visual Mud Tracks expands Farming Simulator 25 with physical wheel tracks, deformable terrain, mud, tyre dirt and adjustable tyre pressure and includes:
Wheel tracks and deformable terrain
* Physical ruts are written directly into the terrain
* Rut depth depends on soil moisture, saturation, bearing capacity and soil type
* Vehicle weight, payload, wheel and axle load, tyre width, tyre pressure, speed and slip are taken into account
* Heavy vehicles, loaded trailers and repeated passes create stronger and deeper tracks
* Frozen, dry or sufficiently load-bearing soil prevents unrealistically deep sinking
* Tracks remain after leaving the area and after reloading the savegame
Tyre pressure and vehicle behaviour
* Adjustable tyre pressure with a display of the current and recommended range
* Low field pressure spreads the load and reduces ground pressure and sinking
* High tyre pressure, narrow tyres and high wheel load increase compaction and rut depth
* Tyre-pressure changes are represented with suitable vehicle-bound sounds
* Vehicle and payload weight are recalculated only after relevant state changes
Mud, wetness and particle effects
* Tyres progressively collect mud on wet fields depending on moisture, slip and driving distance
* Tyres remain visibly dirty after leaving a wet field
* Mud is gradually removed on roads, in rain or during washing
* VMT’s own mud particles appear only on moist field soil
* The original GIANTS wheel particles remain active on dry ground
* Roads and hard surfaces do not create new ruts
Compaction and crop damage
* Wheel passes affect the topsoil, root zone, soil structure and mechanical stress
* Repeated driving in the same track can cause visible crop destruction
* High wheel load, high ground pressure and strong slip increase the effect
* Harvest readiness and natural growth stages are not artificially changed
Tillage and restoration
* Ploughs, cultivators, disc harrows, power harrows and subsoilers can level existing ruts
* The effect depends on the recognized implement, work area and working depth
* Seeders and planters do not remove stored VMT ruts
* Original terrain heights are stored and safely restored after recognized tillage
RWSM support
* VMT works independently with the native GIANTS ground wetness
* With Realistic Water & Soil Management, local values for moisture, saturation, bearing capacity, compaction and soil structure are used
* When both mods are active, RWSM remains the authoritative source for soil and agronomy values
* Duplicate calculations and duplicate field-information entries are avoided
Multiplayer and saving
* Server-side calculation of relevant rut and soil states
* Persistent storage in the savegame
* Chunk-based synchronization for multiplayer and dedicated servers
* Players receive only the relevant data when entering new areas
Important notes:
- Visual Mud Tracks can be used independently or together with Realistic Water & Soil Management.
- Existing compatible rut and tyre data remains available after mod updates.
- Terrain ruts are not removed automatically by drying and are levelled only by recognized tillage.
- Visible crop destruction caused by repeated or particularly heavy passes remains active. |